The Eudorian Chronicles

The official homepage for the Eudoria Roleplaying Game created by Malcolm Nygard.

Tuesday, September 20, 2005

Guilds and Organizations List

Rangers and ninjas unite! It's time for the official list of guilds and organizations to join in Eudoria (until I add more). I will name it, describe its basic purpose, and any prerequisites for membership.

League of Adventurers - This is an informal group for basic pleasure/danger seekers looking for something challenging yet not invloving dragon slaying or ninja takedowns . There is a bulletin board where people can post missing artifacts, relatives, ask for an escort, ask for information, etc.
There are lower level smiths and healers for those returning from a quest, along with room and board, and the occasional experienced fighter to teach you some skills. Anyone can join and quests are take it or leave it, but there is no illegal activity allowed on the board or with the members.

Order of Rangers - This is a humans and elves only group that is co-run by the human and elven nations. It involves a vast scouting network through plains areas, forests, rivers, and lakes that keeps the people generally informed. Duties may involve scouting ahead, tracking, mapmaking, escorting a few travellers, carrying messages, etc. Good eyes, ears, and fast feet are a must, along with some minor scouting experience. Missions are mandatory.

Order of Thieves - This group is illegal, plain and simple. They find all sorts of bases to hide in secret, and operate for their own gain without public knowledge. Anyone can join, but one needs to prove some pretty decent stealth and theiving skill in order to be accepted. Even finding the Order requires careful questioning and hinting; you'll have to gain an agent's trust before you are admitted. All members must take an oath of secrecy if caught, so no ties are linked to the Order. The Order also has a minor link with certain assassin groups, in order to take out "tattlers."

Beginner's Archery Club - This one's really hokey, I'm not gonna lie to you. It's pretty much a club for Robin Hood wannabe dorks. It's where all the poor archers get together and practice shooting and talk/lie about their hunting exploits. They have dues, a password, a motto, and a secret handshake. (I'm not kidding, they need to act their ages.) The good part is you get free arrows weekly, but quite often the humiliation outweighs the benefits.

Hunter's Guild - The group you hire to kill someone, whether secretly or publicly. The guild is divided into 2 halls, Bounty Hunter and Assassin. Bounty Hunters use whatever means necessary and don't care about being secretive. Assassins poison people, kill them at night, set traps, sneak, pull kick-butt moves, etc. The irony is that both halls completely despise each other. Both run on the bulletin board basis, and stealth is recommended for assassins.

The Society of Dymh - This dwarf only group is based near the royal palace in the Dwarven capital city of Dymh. It is an elite gathering where the learned discuss and demonstrate the newest methods of mining, weapon crafting, armor crafting, engineering explosives, digging, inventing and other such dwarven skills. Some of the best stuff comes out of here, so if you're a dwarf who likes to fight and think, this is the place for you.

Ninja Brotherhood - This highly secretive group picks its members from the very best of the assassin guild, humans and elves only. It is a highly honorable and highly strict group, involving secretive killing on its own terms. The grandmaster of the brotherhood (the guy with the Dragyn Katana I told you about) makes all final decisions on assassinations. This is not an easy group to get into, and the more you screw up once you've joined, the harder it is to progress.

Knights (sorry, don't have an official name yet) - This is the order of knights loyal to the Human king and operating in the Human territories. They are the best soldiers in the land, and are skilled with horses, blades, and leadership skills. It is a human only group that can be advanced to from the Human military. A knight lives by a strong moral code which he relies on to make decisions when on his own. The more successful knights can gain titles and cool armor. The legendary crimson armor (2nd best!) is crafted mainly for those in the Crimson Guard, the elite knights. Even better (don't drool) you can be granted land, servants, and eventually build your own castle if you are favored by the king!!! YOUR OWN CASTLE!!! Hahahaha!!!!!

Okay, done for now. I know I missed some, but who cares. I'm tired.

2 Comments:

At 8:34 AM, Blogger Killik the Scribe said...

Sure, but you'd probably be a less noted and respected member. There are dwarves that stop there for repairs or whatever on their way somewhere all the time. You'd just have to live something of a double life and act honorable and talk right in the Society.

 
At 11:58 AM, Blogger Killik the Scribe said...

Yeah, my fingers hurt.
I'm getting really good at typing the word "character," though.

 

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