Campaign Ideas
Hey, all! Here's a suggested list, I guess, of different campaigns that I could do for the game.
There can be different types of scenarios (exploring in the wild, chilling in a big city, sailing out to sea) and which ones we do depend on what the general opinion is. Feel free to add to this list (by commenting on it) or shout out for the ones that are flippin' sweet.
Oh, and I have a few tentative titles, too, but nothing's set in marshmallow.
The Merchant's Peril- This mainly revolves around a large caravan of valuable goods (swords, gold, whatever) making its way to somewhere important. Options would be to defend it, hijack it, spy on its position, avoid it completely, etc.
Flooded Ruins (you better shout out, ghost blade!)- This is a huge castle left over from an ancient barbarian civilization that was completely flooded when a nearby river changed course. It is a huge castle, almost a city, with a cathedral, tombs, a keep, gardens, and even a primitive gladitor arena. This was actually based on a sand castle that I helped ghost blade and his brother build in the summer. Partially flooded gardens with vines and stuff everywhere, what's not to like? I think I can seriously say that this has the potential to be the best rpg campaign ever.
Exile- This campaign follows the trails of a powerful knight who was exiled to roam the wastelands in the South. Join him as he battles creatures and the elements in a quest to regain his honor (if that's not a video game ad, I don't know what is!)
Burning Water- Embark on a quest to slay, capture, train, or just ignore a great red dragon holed up in the mountains of dwarf country. No challenger has survived the onslaught of this fearsome beast, and the nearby Dwarvish mining camps are constantly plagued by his attacks.
Further adding to the mystery and excitement is the legend of the lake of fire where it dwells, referred to by some as "burning water."
The Quarry- Unravel the mystery of why you have bounty hunters and assassins making attempts on your life. Experience the challenge of trying to stay alert for attempts on your life and think at the same time (that almost sounded like an ad for the army, but it needs work)
Utopia- After a shipwreck on a tropical paradise island, you and your companions try to survive in the jungle while fighting off tribal orcs (wait, what?) and exploring (gasp) more ancient ruins!
Oh, and you get to eat a lot of fruit. (What, I'd go for that.)
The Hall of Smiths- Feel like a giant among, well, dwarves as you explore their capitol city of Dymh. Learn master forging and crafting skills from the best in the business, while exploring a huge city half stone, half machine. Maybe you can even do some searching for the legendary diamond armor, hmm? Hmmm? Are you aroused?
*Note: The author would like to correct the misconception that those that roleplay dwarves will gain any hight advantage while playing this campaign. Any resemblance between you and them is on purpose.
Phewf! (sp?)
That's all for now!
Post! Post!
(Isn't it funny how this started like casual conversation and ended like I was selling something?
Hey, maybe I could sell vacuums for a living instead of working on this stupid game!)


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